
Mr Painless
Temnava Legion
0
|
Posted - 2011.10.20 20:34:00 -
[1] - Quote
After reading most of the discussion, I must say that I fail to see the OP as anything else than a carebear whine.
First of all, the only relevant point the OP is claiming is that basically due to AFK cloakers and their ability to make "free kills", nullsec is not safe enough for people engaging in any sort of PvE. Well, guess what - it shouldn't be. Nullsec, and WH space are considered to be the end-game of EVE and should therefore NOT provide their established dwellers with significant amounts of safety.
Second, the term "free kill" that is frequently used is really bugging me. If by "free kill" you consider a loss of a ship against overwhelming force, then lets be real, at least 70% of all kills in EVE could fall into this category.
Furhtermore OP proposes a mechanic that would effectively destimulate people from AFK cloaking by providing a tool which would allow the opposing party to make, guess what - "free kills". The rationale for this mechanic is "allowing the opposing side to fight back". Well, there is already a pretty well established method for fighting back cloaky stalkers and it's called baiting. Note that this method would be even more easy to deploy in a no-local environment.
I, like Ingvar am also a WH dweller, and i completely support his idea about cloak removing from local.
I also spent quite some time in nullsec so I think i have a pretty good idea how are things done there.
So, let me just make a quick comparison of how things are done in WH vs nullsec, PvE wise:
When you go PvE, you (in a group or just yourself) simply go and rat/mine/anomaly/whatever in your PvE ship of choice, and all you have to do is keep an eye on local. If you see a neut/red appear, you simply warp to safety and wait until the threat is gone. I know, life in nullsec is tough. But things get even worse - sometimes some neut/red prick decides to park his cloaky ride in system and go AFK, making you very nervous. Now, that is the very definition of hell.
On the other hand, when we decide to go PvE in a WH, first of all, the entire system is scanned down. After every sig is accounted for, a scout (usually an alt) is placed on every WH in system, and probes are deployed in order to detect any new sig appearing during the op. If we are doing PvE in a hostile system (any other than our own basically), then a scout is placed on every POS in sys. Note that all those scouts require ACTIVE monitoring. Also note that all these measures still DO NOT prevent the threat of AFK cloakers.
So, WH way of doing PvE requires a great deal of teamwork and organisation as opposed to nullsec. The only significant difference being that, yes, you can be hotdropped in nullsec. But hotdropping also requires teamwork and organisation from the opposing side, plus the risk of being baited and massacred.
I think I don't have to go furhter with this, but I will because I missed a very important detail - above comparison assumes that you are actually doing your PvE and not your bot! You can dismiss all my reasons which support the current cloak mechanics (and even further it by removing cloaked ships from local) as being subjective, but you simply cannot ignore the fact that what you're proposing will essentially make botting in nullsec even more profitable!
Let me just remind you that botting in high class WH systems is practically impossible due to 2 important things: 1. The sleepers are very nasty NPCs, that will almost certainly web/scram/neut/dps you to death in seconds if you attempt to do them solo. 2. THERE IS NO LOCAL!
|